{\rtf1\ansi\ansicpg1252\cocoartf1038\cocoasubrtf360
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
{\colortbl;\red255\green255\blue255;}
\paperw11900\paperh16840\margl1440\margr1440\vieww9000\viewh8400\viewkind0
\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ql\qnatural\pardirnatural

\f0\fs24 \cf0 \
Tile ID's definition\
----------Empty Space-----------\
\
0 = empty space\
\
---------Blocks and Floor-------\
1-10\
1 = middle block\
2 = middle block2\
3 = middle block3\
4 = middle block4\
5 = border block\
6 = \
7 =\
8 =\
9 =\
10 =\
\
-------Obstacles-----\
11 = SpikesR\
12 = SpikesU\
13 = SpikesL\
14 = SpikesD\
15 = TrapSpikesR\
16 = TrapSpikesU\
17 = TrapSpikesL\
18 = TrapSpikesD\
19 = FireheadR\
20 = FireheadU\
21 = FireheadL\
22 = FireheadD\
\
------Pickups-------\
30 = FireElement\
31 = WaterElement\
32 = WindElement\
33 = Lightning Element\
34 = HP\
\
-------FlagSpots--------\
60 = LevelStart\
61 = LevelExit\
62 = Checkpoint\
\
\
}